![]() The cookie is used to store the user consent for the cookies in the category "Analytics". This cookie is set by GDPR Cookie Consent plugin. These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. Very important note: You can cross gaps by dashing then attacking!Ĭheck Out the Hazelnut Bastille Kickstarter Page Hereĭownload The Hazelnut Bastille Kickstarter Demo Here (Windows, Mac & Linux)Ĭategories Adventure, Download, Indie, kickstarter, Mac, retro, RPG Tags alpha, alpha testing, download, Hazelnut Bastille, Hazelnut Bastille downlaod, Hazelnut Bastille game, indie games Post navigation A beautiful 16bit styled adventure with a large, lush game world to get lost in. Your route through the open world could do with a little more guidance, but even in these early stages of development Hazelnut Bastille is a very impressive game, with high quality pixel art animation, a fascinating game world and fun Link to the Past-esque action RPG gameplay. When you figure out where you’re supposed to be going it’s great fun though, with lots to discover, a nice selection of enemies to deal with and challenging real-time combat. The open world is a fascinating place to explore, but it is very easy to get lost at the moment and the game doesn’t really signpost that you can use your dash-attack ability to teleport across gaps very well (which can lead to lots of fruitless wandering around). They’ll come in handy too, as it can be quite a tough game, with scarce health pick-ups and scarce checkpoints that can send you back to the start of an area if you die. You have some useful abilities and there are a couple of friends to meet who can aid you by crafting useful consumables. The current build of Hazelnut Bastille features a large chunk of gameplay that starts with you exploring a vibrant open world and ends with you tackling a puzzle and monster-filled dungeon. This won’t be easy though – the land is full of monsters, puzzles and dungeons that stand between you and that ancient knowledge. Hazelnut Bastille tells the story of a young girl who arrives on the shores of a foreign land, with hopes of discovering fabled knowledge that belonged to an ancient race, with hopes of using it to reclaim something that was lost to her. The latest build features an updated version of the dungeon from the previous build and also features a large open world to explore and lots of great new content. We actually covered an early build of Hazelnut Bastille last year and found it to be a very impressive Link to the Past-esque action RPG adventure. ![]() You can keep up with Aloft’s progress online until then.Hazelnut Bastille is a Zelda inspired top-down action RPG adventure with puzzles, real-time combat and lots of secrets to discover as you explore its beautiful 16bit styled open world. Hazelnut Bastille is set to release in 2018. Also, maybe buy a spare or two for the full release. I can’t really say much else without spoilers ,except to once again praise the environmental design, and strongly suggest you use a controller. This reverence for the past with an eye to the future continues into Hazelnut Bastille‘s two most memorable elements – the puzzles and boss fights. These deer weren’t in the demo, but they probably hunger for human flesh. In exploration, it’s clear how much thought has gone into making the demo level both intuitive to new players and evocative of the secret-laden labyrinths from gaming’s venerable past. In combat, much of the challenge and strategy lies in where to situate yourself. The environments in Hazelnut Bastille are where it all comes together. You’ll also gain an extra ability just in the short space of the demo, so I imagine the full release will be pushing your inventory space to its limits. A shield, power attacks, good ol’ spin-to-wins, bombs and crossbows are all at your disposal from the get go. Luckily, there’s a surprising amount of depth to the combat. ![]() Certain combinations of foes require a mix of strategy and those crafty thumbs to triumph unscathed. Each enemy has some unique twist or attack pattern to differentiate the experience of fighting them, and that’s just individually. The level on offer in Hazelnut Bastille‘s roughly 30 minute demo is a dungeon in the purest sense of the term. What I got was A Link to the Past on steroids. ![]() ![]() I was expecting Stardew Valley with deeper combat. I probably should have read developer Aloft’s promise that Hazelnut Bastille was a ‘frantically hectic challenge built for the craftiest thumbs’. It then proceeded to kick me repeatedly in the squishy parts, non-squishy parts, and parts that were pretty solid before all the kicking. Hazelnut Bastille lured me in with a cutesy name and a nostalgic, pastoral pixel-art covered website. ![]()
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